On Conjuring Childhood Dreams and Being Somewhat Wrong
A few days ago, I was at the pub with a friend. He showed me some games he vibe-coded across the past few months and inspired me: we started talking about creating our own ironic monster-catching RPG. Being able to make that kind of game was a dream for me as a child. I spent whole afternoons on RPG Maker 2000 trying to develop many projects: obviously all of them failed miserably, but that experience was one of the most formative ones I had in those years, and it shaped my computational thinking. Either way, I don’t want to make this too philosophical; after 10 minutes of back-and-forth chat with Gemini, I had a design document for my over-the-top Pokémon lookalike. Both of us being completely hopeless at pixel art, he recommended Aseprite to me, which supports an MCP server and batch mode for sprite generation. I took the tip and went on to order another beer. We spent a couple of hours together and I quickly forgot about the matter. ...